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vashtsakared

62 Game Reviews

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Great

First off, I love the music. It's so amazingly chill. It's sort of sad sometimes, and it definitely lends atmosphere. It nearly gives the game a back story, a plot, just with those twinkly music box notes.

Second, this is one of the best puzzle games I've seen in a while. I mean, it's an actual puzzle. Why is that rare? I don't even know. But this is very well executed. The interface is clean and makes me think of a utopian future. Things are challenging enough, but I don't find them intimidating. There's no rush. :)

Details make this unique and worth it

Love the level of detail in this game. First off, the idea of the dreamworld, with four possible paths. I never expected to be able to actually dream when she goes to sleep. Then there was the way you handled the Vic Rattlehead mask. Cutscenes all have a masked version, and the end of the game has her just propping it up, so you see her face, but the mask is still there. The overall style of the game was great, liked the use of the digitized pictures for texture. The main theme got a little old, but the music in the dreamworld was awesome. The only nit I could pick is that collision detection is a little dodgy sometimes, never really enough to be an actual problem, though.
Great job!

P.S. I think I would've gotten the Gray Fox medal, were it approved.

Like you need to be told how good you are.

Hard to Kill was my favorite Seagal movie, too. The Room is kind of funny, especially towards the end, all the "Let's go outside"/"Let's go inside"/"Let's go outside". Kind of fuzzy on the killing spree part, though. And the spoons. But they might have cut that part for Adult Swim.

Game was great, a little less interactive than usual maybe, but fairly faithful to the source material, at least for cutscenes. Really cool main theme, but it gets old on a second playthrough. Graphics were the best part. That little bit where his eyes pop open in the morning -- just Zen.

This is really beautiful

You've created a great atmosphere between the graphics and the music, which really reminds me a bit of Cave Story, at least in spirit. And the way it's peaceful in nature, being just about exploring reinforces the art and sounds. Like they all have a similar purpose that would have otherwise been compromised or destroyed were the game to be more violent.

THIS GAME RULES

This game completely fucking rules. Bullet hell is one of the greatest genres known to man, and you do not disappoint. I have seen psychedelic approaches before, but yours is one of the best in terms of actual playability. The game is however, hard, as the size and position of the hit box is hard to determine, and there does not seem to be a control for precision maneuvering.
But it looks totally fucking sweet! Just look at it! Why isn't it the game of the month or something yet?

Addicting as hell, sweetest of graphics

This game is friggin' awesome. The artwork really freshens up the concept, making everything look absolutely cool as shit. The upgrades and everything were good, too. Audio, also good. Pretty much everything was good. And it's a tribute to Newgrounds in so many ways, it's patriotic like a fireworks store that sells nukes.

Okay, pro tip, people after me. Aim the cannon toward the sky, say 70-80 degrees from the ground. Then at the apex, knock in the jet pack. Now wait for the turtle to fall a bit, accumulating speed, but shoot him before he hits the ground. He should go even higher this time, possibly with even greater acceleration. Execution of this is easiest when your cannon already launches him into space, which requires at least the second cannon, and to make things easier, the second tier gun. But you can probably do it before then. If all goes well and you have the proper equipment, it should be easy to get him to the point where all you have is a counter and an arrow showing where he should be. Professional medal easily.

This is a great game

Everyone's said it, but I felt I had to. This game is excellent. There's a great atmosphere created between the moody music, magically fluid animation, and the rainy forest setting and strange fantasy departures from reality. Now, it could be a little slow sometimes, which I easily forgive. It wouldn't look good at any less than full quality, and the rain and fairyflies and such must take a bit. But the art styles clash a little bit. I like the way the fox was done, and all the background scenery fits with that. The fairyflies fit with that. But the evil crocodile dudes look cartoony, like something from an old Looney Tunes or Disney cartoon. And then William looks kind of out of place, too, like he came out of Tomorrow's Nobodies or something like that. Except with elf ears.
Overall, this is a great game.

Kind of nice, but...

Okay, the music was excellent, and that's probably what kept me playing so long. The dynamics are interesting, and the narration was well written. However, the control fucking sucked. I spent like an hour trying to beat each of the later levels, because BoxMan kept falling. But that makes no sense. This is a puzzle game. The difficulty shouldn't be in trying to maneuver him without getting killed and having to retry half a million times.
Also, if you put one of his friends sitting on the edge ever so slightly off, then when a friend runs and tries to leapfrog him, it may fail, instead pacing back and forth forever. Those two issues compounded frustrated me to the point of giving up.

Pretty

As just moving artwork, this was great. When you move too far to the left or right though, you can't fly anymore. You're just stuck. I clicked in some reptilian fissure's mouth, and made a light come on. That was all I was able to do, besides checking things out. I guess that's kind of what the afterlife will be, like really pretty but helpless and futile.

Live to fly!

This is an excellent game, really addictive, but you need to fix the graphics a bit. The ground looks kind of busy in a way, so some times I'm distracted when I try to go low-level or when I start a ground dive, can't see exactly how close the ground is, and crash.

I'll keep on playing it, though. Also, it'd be neat if the level "Aces High" actually had the song in it, but I guess you'd have to worry about royalties, then.

I like stuff. ¯\_(ツ)_/¯

the fanciest one

never again

Remember when I thought V

Joined on 10/10/03

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