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vashtsakared

62 Game Reviews

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I liked that Nny had fishnets, but a mesh shirt would've been nice, too. The interface was a bit crowded and hard to work with, but this is from 2004 and I'm only saying these things because we have to include reviews with scores now.

Interesting move replacing the overdone chin balls with an uncircumsized chin peen. Made me want to punch him. It gets boring fairly quickly, though. I made it to 9, and that was pushing myself to keep playing. (And I took my Adderall a few hours ago, so that's not it.)

I did like the Bop-It thing you had going on with the QTEs, but yeah.

This is a nice hotel. How do all of these jerks on scooters get away with zooming around, throwing their trash everywhere, and assaulting the concierge? Even running up to the desk is usually frowned upon -- if you're paying over $100 a night to stay somewhere, you should show some decorum. But security should've seriously had a few words with some of these scooter drivers, and if the concierge was truly hurt, I would expect either the concierge or the hotel to press charges.

Aside from the unrealistic premise, it was a decent game. It did seem that when a hotel guest was at the desk, the spin move was disabled, making it very easy to be taken out by a crazed scooter driver or disgruntled porter. More speed would've been more helpful than the spin move; it isn't obvious that the spin move does much of anything, except for the black concierge, but he moves so slowly that it's still of no benefit.

heroyooky responds:

Haha, yes everything is exaggerated x10. I mostly made this to amuse co-workers but ended up making a game out of it. That's a strange bug you have about the spinning, It's not happening on my end but I'll look into it.

Pretty nicely done, especially for two days work. One thing that might've helped the game is if TKOs against the player didn't require a ten count -- that wastes everyone's time. I've never really played Punch Out, but once you work out a strategy it isn't hard to beat Fulp. That's good; that's how old school bosses work, and you nailed it. The music was a bit annoying, and it would be nice if the game could be scaled up to at least 2x, but again, incredibly awesome for 48 hours.

I did exactly what God would do, and it gave me a "Bad Religion Ending". Is that good?

Anyway, fun concept.

If no one noticed that you were locked in the fire station, who set up all of this weird puzzle shit? Does the guy that locks up the station have to set up dozens of puzzles every night on the off chance that intruders get trapped inside? Aren't there any phones in the fire house? Do firemen not own cell phones?

Don't take any of this as a criticism of your game in particular; I hate this whole genre. Barring a Saw-type maniac monitoring your every move, breaking out of places is easy. No one in their right mind would solve a bunch of puzzles to get out, when they could just kick the door open. So calling these "logic" games is already a stretch -- they're really a test of how well you can think like a maniacal game designer.

A few nitpicks:

1. Point-n-click games should use the mouse. Using the spacebar for everything is counter-intuitive. I mean, at least tell me that it's a point-n-click-n-spacebar game so I don't have to waste minutes figuring that out.
2. A fire poker is a heavy chunk of metal. You should be able to break glass with it (and so open locked doors if they have a window), knock people out with it (so instead of giving the actor a lighter, I could have just taken his tie), and possibly use it to pry open locks (circumventing two or three other puzzles).
3. I have trouble believing that Pico, even as an adult, would be so domesticated and law-abiding. That's just depressing.
4. Pico games are usually funny. They don't have to be, but it feels kind of weird when they aren't.

With all that said, the graphics were great and the music was generally classy and appropriate.

This is really one of the most brilliant puzzle games I've seen on Newgrounds in a while. The mechanics are simple, but sometimes challenging, you rely on the gamers to figure things out rather than wasting ten levels on tutorials and the graphics are simple, clean, and sharp.

Good job.

Bibi is indeed a worthy foe.

It seems you agree that Robocop would beat Terminator, as all rational people do.

I like stuff. ¯\_(ツ)_/¯

the fanciest one

never again

Remember when I thought V

Joined on 10/10/03

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